HOORAY! Another Zork adventure game. And one I didn't know existed. I thought I'd explored every part of Zork, so when I came upon The Lurking Horror, I was rapt. I'm sure there are a few more fans of all things Zork who feel the same way. This sequel explores the world of the G.U.E. Tech. (If you've played Zork: Grand Inquisitor, the last game in the series, you would have been transfixed by the graphics of this amazing place, including the floating fountain in the foyer and the Infinite Corridor.) Unfortunately, there are no pictures from The Lurking Horror as this is a text adventure, although there are sound effects included. (To the right are screenshots from the manual, not the game.) But the writing is excellent and the descriptions are lively and imaginative enough to make you feel that you're right there. And what a college this is! The curriculum is a combination of Information Technology (computing), Engineering and Magic! In fact, the whole college reeks of magic. (In Zork: Grand Inquisitor you learnt that the college doesn't exist in the normal space/time continuum but somewhere beyond, making anything possible.)
Like all Zork games, this one isn't really scary as the name implies - it has more of a Gothic feel than anything horrific or frightening. As the game commences, you are a student of infamous G.U.E. Tech. You've ploughed through a snowstorm to get to the Computer Center to finish an assignment. Outside, the snowstorm has grown into a tremultuous blizzard and you're now trapped inside this eerie complex as outside it becomes darker and wilder. As in all Zork games, you'll soon be swept into a dark, enchanted underworld, peopled with quirky and sometimes dangerous characters, hidden beneath the place where the game started.
I thought working out the game commands a little tricky; e.g., where you want time to pass quickly you type 'Z' (this is necessary to solve some puzzles), so I've also included a walkthrough which gets rid of the guesswork. The puzzles are rather challenging as well. Be prepared to put in some groundwork and effort in order to reach the end.
In view of what I perceived as the sometimes illogical command structure, the brevity of the game, and a lack of that special kind of magic that made Zork stand out amongst fantasy adventure games, I can only rate this game a 3. However, for those fans of Zork, it certainly has many of the familiar elements that will draw you in and hold you spellbound until the resolution has finally been reached.
There seems to be some copy protection going on near the beginning in the Terminal Room, so when logging onto the computer and asked for a login number, try 'type 872325412'. Immediately after, you'll be asked for a password, which is 'type Uhlersoth'.