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Rayman Ubi Studios


Producer: Ubi Studios
Publisher: Ubisoft
Year: 1995
Keywords: Platform Adventure Single-player Side-scrolling 2D
Compability: MS-DOS, Atari Jaguar, PlayStation, Sega Saturn, Game Boy Color, Game Boy Advance, Nintendo DSi, iOS, Android

The original Rayman video game was released across multiple platforms in 1995, followed by DOS in 1996. Thanks to its huge popularity it was later adapted to many modern formats, including Android and iOS. Rayman is one of the most influential platform games in history, resulting in a franchise consisting of 45 games across multiple platforms.
In Rayman we follow the recurring protagonist Rayman; a literally limbless cartoon with floating appendages. The character is easily recognizable and famous for his trademark helicopter hair and literally throwable punches. Rayman lives in a colorful and peaceful universe, inhabited by many strange creatures. In the middle of the world stands the Great Protoon; a power cell that creates balance in the universe. Everything is peaceful until one day when the evil and mysterious Mr. Dark steals the power source and kidnaps the small creatures known as the Electoons.
It is now up to Rayman to restore balance to the universe. In the game we follow him through 6 worlds where he needs to find and free all the caged Electoons, gather special powers bestowed by Betilla the Fairy and defeat the bosses. When all the Electoons have been freed, the final challenge awaits at Candy Château; the home of Mr. Dark.

The world of Rayman

The feeling of vastness in Rayman’s world was unlike anything anyone had ever experienced back when the game was released. The 6 unique worlds are centered around inspired and imaginative themes so unlike each other that it makes the game feel much bigger than it actually is. The themes range from the beautiful and magical Dream Forest to the harsh and cold Caves of Skops. And my personal favourite, Band Land; an icy music world with an excellent soundtrack, where the player must use acrobatics tricks and skate through the slippery lands full of evil notes and instruments in order to reach the evil saxophone boss Mr. Sax. The game faces Rayman with the following worlds and bosses:

  • The Dream Forest - Moskito
  • Band Land - Mr. Sax
  • Blue Mountains - Mr. Stone
  • Picture City - Space Mama
  • The Caves of Skops - Mr. Skops
  • Candy Château - Mr. Dark


The game also throws in the odd mini-boss and bonus levels where Rayman has to quickly escape a chasing enemy or rising water level, making the player have to race against the side-scrolling screen. In addition, many of the Electoons in the early levels can not be reached and rescued until Rayman has received a certain special power. This leads to some good old metroidvania-style backtracking where the player continues to discover secrets in previous worlds. The difficulty is progressive, which means that the early levels are a piece of cake, while later bosses such as Space Mama can be more frustrating than modern games such as Dark Souls. If you do not love a challenge, odds are that you will not finish Rayman. (Find out more about odds at https://oddsgurun.com/)

Graphics, sound and gameplay

Back in the mid 90’s when Rayman was released it was one of the most beautiful games anyone had ever seen. The graphics still stand surprisingly strong even today. Nothing less can be said about the soundtrack; unique and magical compositions specially made for each of the 6 different worlds in order to create the perfect atmosphere. The gameplay is flawless as well. The player instantaneously understands how to control Rayman, and every time a new power (such as the ability to run, hang or fly using the helicopter hair) is introduced, Betilla the Fairy tells the player how to use this new ability. One major issue with the game is the difficulty. The game was released without ever being play-tested, which has led to it being renowned for its difficulty even today. It is far from impossible, but a majority of players never complete the game.

Rayman - In conclusion

Rayman is an absolutely fantastic game and an immortal classic. It has inspired countless game developers and spawned a series of 45 games, the original perhaps the best one. The world, characters, powers and bosses are one-of-a-kind, and the sound and visual effects are way ahead of their time. I really want to give the game a full score of 5/5, but because of the tremendous difficulty it makes many players rage-quit towards the end of the adventure. For this reason alone we stop at a rating of 4. If you want a nostalgic and magical platform experience and do not fear a proper challenge, Rayman may be the perfect option for you!

posted by admin // 02-11-2020 // permalink
 
 
Quake - The history and legacy


24 years ago, idSoftware’s to-be multiplayer giant Quake was released. Quake is one of the most important games ever for the first-person shooter genre, online multiplayer deathmatches, and for electronic sports. Real-time 3D rendering made the graphics outstanding and pioneering, and the later QuakeWorld update introduced the QuakeSpy software; laying the groundwork for fair online multiplayer matchmaking. Quake was also one of the first games to popularize downloadable mission packs and optional extra content. Before the year 2000, Quake had sold over 1 million copies worldwide. Today, there are few games who haven’t heard of the series.
The world of online gaming, FPS and electronic sports would not be the same without Quake. We have a lot to thank the series for, but many people fail to realize just how much of an impact it has had. In this article, we are going to take a look at the Quake franchise, its history and legacy.

The Quake franchise

The storylines and games of the Quake franchise are scattered and have little to do with each other. They are set in different universes. The first Quake and its mission packs are set in a dark fantasy/sci-fi universe. Quake II, 4 and Enemy Territory are set in a separate universe, following humanity’s war against an alien race. The Arena series, including Champions, are multiplayer focused spinoffs centered around the arena deathmatch modes. Notable releases are:

   • Quake (1996)
   • Quake II (1997)
   • Quake III Arena (1999)
   • Quake 4 (2005)
   • Enemy Territory: Quake Wars (2007)
   • Quake Champions (2017)

In the end of the 90’s, the popularity of Quake as a multiplayer game was massive. This led the developers to start the Arena spinoff franchise, focused on the multiplayer aspect of the games. Several games received both additional mission packs and multiplayer packs to add on to the experience.
Quake was a smash hit when it originally released in 1996. Meanwhile, the Doom franchise had made the multiplayer deathmatch games extremely popular. This led to idSoftware releasing the update QuakeWorld in December 1996. QuakeWorld greatly reduced lag and improved performance in gameplay and game physics. This was the start of a new era of online multiplayer gaming, and QuakeWorld has been called the first ever popular multiplayer first-person shooter by IGN. idSoftware always continued rewarding loyal fans, with releases such as Quake Live; a 2010 free-to-play updated and modern version of Quake III Arena. Since August 2018, Quake Champions has also been free-to-play, further increasing popularity of the game and its multiplayer modes.

Multiplayer and Esports

Since the initial release of Quake, and especially following the QuakeWorld update, the franchise has been one of the most popular multiplayer shooters in history. So popular in fact, that a yearly convention and competition, QuakeCon, has been held annually since the release of the first game. QuakeCon has been called the “Woodstock of gaming”, and has greatly affected and inspired electronic sports. In addition to QuakeCon, the game has also been popular in competitions such as CPL, ESWC and Dreamhack. The popularity also greatly helped the evolution of Esports betting, and gamblers can bet on the outcome of Quake and other Esports to this day (for more information about Swedish sports- and Esports betting, visit svenskabettingsidor.com).

Quake platforms and formats

The original Quake was written for DOS, which meant that it was commonly played on Windows 95. This however meant that it could not run on NT-systems. Shortly after its initial success, a version called WinQuake was released in order to sort out this problem. The game was translated into many different formats, such as VQuake and GLQuake. By the time Quake II was released, popularity had increased so much that it called for a vast platform expansion. Quake II conquered PC, MAC, Amiga, Linux, PlayStation, Nintendo 64, and was later even converted to Xbox360. The later releases are available on most modern formats and platforms.

Quake - Final thoughts

The world of Esports would not be what it is today without Quake. Quake helped lay the foundation of what would become crucial parts of FPS, deathmatches and playing games on the internet. The developers describe it pretty accurately when they say that the fast, skill-based arena-competition style deathmatches of the original Quake games helped turn them into modern day legends.

posted by admin // 02-11-2020 // permalink
 
 
Fallout Interplay Productions


Producer: Interplay Productions
Publisher: Interplay Productions
Year: 1997
Keywords: Single-player RPG Future Open-world Turn-based
Compability: MS-DOS, Microsoft Windows, Mac OS, OS X

In an alternate future, where the world took a different technological and political course after the second World War, mankind again faces impending doom. This time due to global petroleum shortage. With Alaska remaining the single place on earth still hosting oil, China decides to invade the United States. After the development of a powerful battle armor, the US manages to easily defeat the Chinese invasion, and decides to take the battle to China. In 2077, after years of conflict, a global nuclear war finally breaks out. In a matter of hours, most major cities on the planet are destroyed, society collapses and the world is buried in nuclear fallout. Most of mankind is destroyed, and the ones who survive struggle to settle in the nuclear wasteland that is now the world. Spread throughout the United States, underground fallout shelters known as vaults have sheltered some survivors from the radiation and mutations. 2161, 84 years after the nuclear war, Californian Vault 13 opens, and our protagonist starts exploring the nuclear wastelands.

Graphics and sound

Cultural progress seems to have stopped in the Fallout world, trapping the US in a 1950’s looking sort of world and giving it a classic Raygun Gothic appearance. The style is easily recognized and known for combining Art Deco, Streamline Moderne and Googie architecture to create the sort of retro-futuristic style that has become so typically associated with the Fallout franchise. The nuclear wastelands concept adds its own darkly flavored new frontier touch, and while surveying the landscape and hunting mutants, you might just stumble on an old western style saloon where you can play Blackjack and gamble (Read more about Blackjack at Blackjack Sverige). Graphics wise, Fallout if nothing too impressive. It does not look bad, it just does not really compare to many of the FPS games released for MS-DOS at the time. The soundtrack does a great job setting the required atmosphere of the game, but does not leave a particularly lasting impression. The game did not have a particularly impressive budget, and the focus was always with the gameplay.

Gameplay

One of the things that made Fallout so unique at its release was the RPG elements. In fact, many the decisions you make when creating your character will dictate much of your overall Fallout experience. Few other games have had such an important and impactful character creation setup. Besides the obvious attributes such as strength, intelligence and agility, the players will also set their character’s luck, charisma and perception. These choices will change the way you play the game, what items you may or may not find, if other characters are likely to help you and much more. As if this wasn’t enough, Fallout also lets the player select from a wide range of skills such as barter, energy weapons, making traps and even gambling! (For more information about gambling and games of chance in Sweden, visit RouletteSverige) Optional traits also include things such as a fast metabolism, which makes the character heal more and faster, and jinxed, giving you a lucky chance to be missed by enemy critical attacks.
This system makes Fallout incredibly replayable, and every playthrough will differ greatly. In case you haven’t caught on yet: Fallout is massive! When you have created your character, it’s time to explore the wastelands, defeat enemies, complete quests, level up and collect gear and weapons to make life easier. There are often more than one way to complete a quest or task, and doing things the “right” way will grant you additional karma and better rewards. Enemy monsters, mutants and humans are faced in turn-based combat, and the extensive combat system must be experienced first hand to be understood.

The Fallout franchise

The massive success of the unique future RPG concept in Fallout launched the series into a worldwide bestseller, selling tens of millions of copies. Fallout was followed by Fallout 2, Brotherhood of Steel, Fallout 3, New Vegas, Fallout Shelter, Fallout 4 and the later installment Fallout 76, released in 2018.
Fallout is a fantastic game (and series), with incredible RPG elements making it replayable, and each playthrough unique. The world is large and full of characters and items to interact with. Graphics and sound wise, the game does well, but is nothing groundbreaking. Fallout is all about the gameplay, and it does it very well; 4/5.

posted by admin // 02-11-2020 // permalink
 
 
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